However, just like the secrets, they serve no other purpose to the player other than extending your playtime and otherwise serving as filler to the gameplay. For example, there are human spirits dotted around each location that can be awakened once you bring their staff back to them. There are a few secrets to discover, and tasks to complete, as you travel through the wondrous landscape. There are only a few skills to unlock, for example a dash ability (letting you bypass large gaps), controlling the guardian (letting you bypass blocked entryways or walk on water), and a powered-up bark (letting you destroy any “evil” overgrown vines in your path). To complete these challenges, you will need to utilize the fox’s special abilities - all of which are unlocked as you progress through the game. These might come in the form of large gaps that the fox can’t normally jump over, or overgrown branches that block an entryway. But, for a walking simulator, these puzzles are far too confusing than they need to be.Īs you travel through the landscape, you might find yourself up against some roadblocks in your path. Maybe there’s a pattern there, maybe the answer is something really simple. I ended up relying on a walkthrough on how to complete them. This, of course, always worked, but it was tedious. It might look easy - you simply need to select the same symbol - but it gets confusing, way more confusingīack onto the puzzles, and since I have no idea how you’re meant to complete them, I found myself just brute-forcing the combination by setting each statue into every single possible variation. On occasion, there might be a large stone carving somewhere around the puzzle, but I have no idea if these have any impact on the puzzle or what their purpose is in the game - one can guess that since they’re usually located near the puzzles, they might have something to do with them. I’m not sure exactly where you’re meant to get the cipher to complete these puzzles. I should also preface that there’s only really one type of puzzle, and it involves rotating stone statues until you get the right combination. For someone who loves and plays puzzle games, these puzzles were really confusing. If you’re not walking through the landscape, you’re completing puzzles. Just like the story, it’s very bare-bones. Because of this, if you’re like me, you’re confused about what the hell is going on and those plot points will have little to no effect on you. How you interpret those moments in the game determines how the game impacts you. Because of this, you aren’t directed to feel one way or another as you work your way through the game passing through the major plot points like (spoiler alert) when the fox dies. One of the most annoying parts of the story is how much you, the player, have to decipher what the hell is going on in the story. Otherwise, there was nothing to tie me to the characters in the game. I’ll be honest, I did get a bit sad seeing my fox friend die in front of me, but that’s only because I hate seeing animals die in games. There are a few major things that happen, such as (spoiler alert) when the fox dies and is later resurrected by the guardian of the Northern Lights. That’s about as much information I can give you, as the story is largely unclear to the player.įor a walking simulator, the narrative is one of the most boring parts of the game. As for your enemy, they’re some “evil” overgrown vines, which I can only assume threatens to corrupt the landscape. After some research (as it’s not clear while playing the game), the game supposedly takes inspiration from pieces of Nordic folklore. You play as a fox and travel around different landscapes of Iceland. Spirit of the North is a single-player 3rd person adventure game that largely operates as a walking simulator with few gameplay mechanics. Sometimes it works, but in the case of this game it doesn’t. Other walking simulators, such as Spirit of the North by developer Infuse Studio, try to focus on both elements. Then you have games like SOMA, which does the opposite and provides a tense experience as you’re exploring its world. Games like The Stanley Parable are perfect walking simulators, as it focuses on telling a fun story rather than building on gameplay mechanics.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |